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Getting started

 
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Borgul
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Joined: 03 Feb 2013
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PostPosted: Sat 2 Mar - 11:34 (2013)    Post subject: Getting started Reply with quote

As with any new game, one of the first questions I hear from new players is 'How do I get started' followed closely by 'My army just got wiped!' Hopefully you are reading this FAQ while asking the former, rather than the latter. 

I will add to this FAQ as time permits, post your tips and advice and we will add them to the FAQ.

Tips for getting started:

The battle system in this game is not the typical brute force exercise, you can use that strategy, but greater we wards and power lie in knowing the right units to send vs. enemy units. This will be covered in a separate FAQ, this one will focus on the basic how-to of getting yourself familiarized with the game.

Read the FAQ under the Settings Tab, each question has detailed information available by clicking it.

Follow the quests as they are given in the Quest menu. If you complete something out of sequence you will not receive your reward until the displayed quests are completed.

Your tax rate is driven by the level of your resource buildings. Setting your tax is a matter of deciding how many citizens will be working the resource point vs. being dedicated to commerce which brings in taxes. Unhappiness has no apparent effect on the game. You can adjust the tax rate by moving the slider under the Economy tab at the bottom of the screen.

Each screen has a number of resource fields (boost resource gathering rates), an Evil Cave (Once per-day opportunity to gain large rewards), a Lost Temple (Provides a powerful temporary buff) and various undead divided into groups of robbers and rebels. These will be a primary source of resources as you grow, so learning how to farm them efficiently is vital. We will cover the basics here, more in-depth information will be provided in subsequent FAQs.

Familiarize yourself with the various units, pay attention to the type of attack they have (Normal, Piercing or Magic)
and the type of armor they wear (Cloth, Feather, Heavy). There is also a chart of attack and armor types in the
Barracks and Defense Center.

If you completed the tutorial, you were walked through a typical attack on some weak undead. There are several 
ways to approach the battle system, so we will deal with those in a different FAQ. For our purposes, we will follow the
basics given in the tutorial. If you read the FAQ, you should be familiar with the concept of Battle Grades. These
Grades determine how many Battle Points you receive for a battle.

Battle Points are the main source of experience points, and additional cities and camps are only available as you 
level-up to a maximum of level 30 with 2 cities and 4 camps.

Scout each undead before attacking, compare the units in the scouting report (click on each creature in the scouting
report) to your own and you will find that undead units are the same as human units without technology bonuses or 
buffs.

Match the units type(s) you send using the attack and armor information you examined earlier. For now, we will focus
on an A Grade which provides a balance of units lost and resources gained. Send just under 140% of the undead 
Might (found below their resources when clicked) in the correct unit type. Alternatively, you can send an Overkill attack
(More than 2x the enemy might) for an E Grade on the Battle Report and suffer lower losses, but gain much less 
in resources and gold.

The key is balancing the kind of units you send, the cost and time to rebuild lost units and heal injured ones and 
the amount and type of resources you get. Understanding the right balance is up to your style of gameplay, it is possible
to use a rare buff from the Evil Temple called Spirit Protector to avoid troop deaths (this buff makes all deaths into 
injuries), but given the rarity of the buff and competition for them, most players will need to learn these skills.


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